Henry the Egg
Maya, mGear, Bifrost, Houdini
Henry the Egg is an experimental character rig created for an indie game I'm developing with the working title "Sunnyside". Henry is a shapeshifting sunnyside-up egg that uses Maya's Bifrost to blend multiple meshes together. mGear is the rigging framework used, scripting in pyMEL to procedurally and iteratively update the rig.